Averheim treated me well on Sunday. I logged in right at noon and logged out around 1 a.m. I ran a lot of scenarios, did some Tier 2 PvE (for want of scenarios at the time), and did some RvR in the Empire/ChaosTier 1 lake in the middle for some fun. I managed 11 discoveries on WarDB, probably the last times I'll discover anything but a neat novelty nevertheless, and hit 13/12. Unfortunately, I had to fly out for work Monday morning and my laptop is not able to stably handle WAR. Needless to say I will be getting a new laptop shortly. I spend way too much time on the road to not have access to my favorite distraction.
Destruction has a noticeable population advantage on Averheim, but I'm hoping it's nothing that can't be overcome with a little organization and talent. And if the zerglings should end up dominating us with sheer numbers, at least we'll have short queues for scenarios and the perpetual ability to mock them for their pathetic reliance on every fat kid in his mom's basement logging in to validate his otherwise hopeless existence.
Our Destro contingent, on the other hand, rolled on Volkmar and got boned. Despite my optimistic take on Mythic's response to the server release problem that I and thousdands of others pointed out, things turned out exactly how we thought they were going to turn out and the server is plagued with huge queues already. They're actually asking people not to create new characters there. Oops. Mythic has generally been pretty responsive to player concerns, but they screwed the pooch on this one and managed to piss off some of their biggest fans. I imagine it will all work itself out in the next couple weeks, but it will also leave a sour taste in the community's mouth that could have been easily avoided. Next time a big chunk of players says there's a problem, the company should take it a little more seriously. The Destruction players have opted to reroll on a different server. I wish them all the best there; while it sucks to lose their work to date, in the long run it will prove worthwhile.
I just hope we don't see the same issues on Averheim as they did on Volkmar.
I'm thinking that we'll just hold it out though. Too many folks to organize a transfer with, and too much work already done on an excellent guild full of players.
Posted by: JoBildo | September 17, 2008 at 08:21 AM